This step of the process will help you develop your action plan. By the end of Step 3 your committee will have developed a comprehensive plan that identifies the activities you want to plan and run. You will also have determined the roles and responsibilities of your committee members and other essential details to guide your committee in each step of creating an intramural program. Keep in mind that your action plan is a living document that helps keep your committee on track. Situations may arise that necessitate small revisions to your action plan, such as changes to roles and responsibilities to accommodate new committee members, changes in events or activities to be offered, or timing of events or activities. You may also need to create more than one action plan or one action plan with multiple activities. That’s ok! This step will help you create an action plan that is tailored to your specific needs.
Please note that the Raise the Bar Intramural Program should be adapted, as necessary, to ensure compliance with current public health recommendations on COVID-19 as well as school board policies and procedures.
Key components to consider at this stage of the process:
- Brainstorm big. Consider all of the possible activities to organize based on your needs and assets assessment.
- Think about your available space, and then identify appropriate or feasible activities (e.g., yoga in the library).
- Narrow down the choices to select activities that are manageable based on your school’s assets and the capacity of involved staff, student leaders, and community members. Start with activities that the committee and staff are familiar with and comfortable organizing and supervising.
- Consider choosing intramural activities that can be adapted to any age, are fun, provide social opportunities, encourage greater participation, and emphasize friendly competition. Consider running an intramural activity using some of these games: Speedball; Flickerball; Rock Paper Scissors Baseball; Mat ball; Tag games; or Rally Up. For instructions for these games consult the Activity Samples located in the Tools and Resources section.
- Consider adapting games to meet the age and skill level of your target audience. Most games can be adapted to suit a variety of activity spaces, different numbers of participants, and the skill level of all participants. To adapt games consult the Sample Strategies for Adapting Games for an Intramural Program resource in the Tools and Resources section.
- Consider the format of your program (e.g., structured open gym, unstructured open gym, league, club, one-time activity or event, or any combination of these).
- Safety is key for any event or activity, so determine the rules and guidelines that need to be in place to keep students safe. Consult the Supervision and Safety section of this program to identify the type of supervision required. Within the Ontario Physical Activity Safety Standards in Education more information regarding COVID-19 Considerations for Intramural Activities is also available.
- It’s important that the whole school gets excited about the program, so think about how to advertise and promote your events or activities.
- Consider launching the program with a staff and student game. This can be a great way to energize the school and promote the program.
- Consider collaborating with you Health and Physical Education colleagues to provide students with an opportunity for students to be introduced to some of the games in class first so they understand the rules and get excited about playing them in intramurals.
- Once you have decided on your event, activity, or program and your format, create your action plan. Your action plan should include all the details you need to consider when running your events, activities, or program:
- Target audience (e.g., grades, groups of students)
- Type of intramural program (e.g., whole school event, open space activity, open gym, league, club)
- Format of your activity (e.g., mass participation, round robin, single or double elimination tournament)
- How it might support other school wellness initiatives (e.g. healthy schools, school goals)
- Name and description of the activity that will be run
- Location or facility — where the event will be run, multiple settings or one setting (e.g., classroom, library, field, gymnasium)
- Date(s), time(s) of day, and the duration of the event
- Roles and responsibilities of committee members
- Equipment and materials needed
- Set-up required
- Safety considerations
- Promotion and advertising approaches (e.g., announcements, school website, school newsletter etc.)
- Ways to monitor your events or activities (e.g., participant feedback about the event, committee feedback about what went well and what could be improved)
- Ways to track your event (e.g., how often the activity was run, duration, length of time, number of participants including students, educators, and grade ranges)
- How you will recognize the contributions of organizers and students for their participation
- An alternative plan in case of weather or the planned space is not available on the scheduled date and time set for the activity
For more game and activity ideas consider using some of the Ophea resources on Teaching Tools: 50 Fitness Activity Cards, One a Day for Active Play, PlaySport, and Yoga Alphabet Cards. Also visit CIRA Ontario for more great games.
Tools and Resources
Please Note: If you are using a mobile device, you may require an app such as Google Docs, Google Drive or Word in order to view the documents.
While the Raise the Bar Intramural Program was developed in a pre-covid context, the content can be adapted, as necessary, to ensure compliance with current public health recommendations on COVID-19, as well as school board policies and procedures. Additional physical activity related activities within a COVID-19 context were developed as part of Ophea’s Healthy Schools Certification and may be considered, as applicable, for an intramural setting.
- Action Plan – Elementary Sample
- Action Plan – Secondary Sample
- Action Plan Template
- Activity Sample: Flickerball
- Activity Sample: Mat Ball
- Activity Sample: Rally Up
- Activity Sample: Rock Paper Scissors Baseball
- Activity Sample: Speedball
- Activity Sample: Tag Games
- Sample Strategies for Adapting Games for an Intramural Program